It's a design based economy
In Fast Company (April 2005), Roger Martin asserts to compete we must learn to think like designers. And just how does one do that?
It's a project world
Forget about permanent assignments. Your work will flow from project to project, and you'll organize your life around those projects.
Rewards go to the problem solvers
Status won't come from managing big budgets and large staffs. Like designers, managers will be rewarded for solving tough mysteries with elegant solutions.
There are no perfect solutions
The work style in conventional companies is to seek the perfect answer. That's inefficient and slow. Designers try it, prototype it, improve it, and move it.
Don't wait for the proof
Traditional companies reward those who prove that something actually operates or that something must be. Design shops reward those with the foresight and courage to act on what might be.
It's a project world
Forget about permanent assignments. Your work will flow from project to project, and you'll organize your life around those projects.
Rewards go to the problem solvers
Status won't come from managing big budgets and large staffs. Like designers, managers will be rewarded for solving tough mysteries with elegant solutions.
There are no perfect solutions
The work style in conventional companies is to seek the perfect answer. That's inefficient and slow. Designers try it, prototype it, improve it, and move it.
Don't wait for the proof
Traditional companies reward those who prove that something actually operates or that something must be. Design shops reward those with the foresight and courage to act on what might be.
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